
SandynJosh
Apr 26, 04:52 PM
did you need to use that manual to help operate the phone?
honestly I think android is just as intuitive and easy to use as ios. I can't believe people actually say they don't understand how to use android. for god sakes my 8 year old nephew figured out his dad's android phone after a 30 minutes of playing with it.
I prefer ios for it's elegance but android isn't tough to use at all...
Yes, I did need to use the Android manual... a lot!
I'll bet the 8 year-old relative figured out how to play the games, but did he add names to the address book, download photos to a computer, or set alarms and calendar events? Did he figure out how to get the phone pad to reappear when it disappeared just as he was about to enter a number?
I'm often confronted with a choice of "A" or "B" with the Android phone when I real desire is to do neither. There is no intuitive way to back out of that screen nor lead me to do what I wish.
Apple products are far more intuitive than other products. They just don't look better but the whole user experience is better.
honestly I think android is just as intuitive and easy to use as ios. I can't believe people actually say they don't understand how to use android. for god sakes my 8 year old nephew figured out his dad's android phone after a 30 minutes of playing with it.
I prefer ios for it's elegance but android isn't tough to use at all...
Yes, I did need to use the Android manual... a lot!
I'll bet the 8 year-old relative figured out how to play the games, but did he add names to the address book, download photos to a computer, or set alarms and calendar events? Did he figure out how to get the phone pad to reappear when it disappeared just as he was about to enter a number?
I'm often confronted with a choice of "A" or "B" with the Android phone when I real desire is to do neither. There is no intuitive way to back out of that screen nor lead me to do what I wish.
Apple products are far more intuitive than other products. They just don't look better but the whole user experience is better.

netdog
Jul 30, 01:54 AM
Why on earth should Apple "go with" a company like Verizon or anybody else?
Just sell the phone unlocked and let anybody with GSM service pop their sim into their iPhone. Perhaps make an unlocked CDMA phone as well.
If they have it right with this phone and there is then therefor the sort of demand for it that we have seen for the iPod, the providers will be forced to offer it according to how Apple dictates (can put music on using computer, etc.), rather than disabling the phone to suit the company's marketing schemes, and the providers will offer it at a discount to attain/retain customers.
You guys seem to think that the service providers dictate what phones we use. Beyond having to be compatible with the network that we choose to use (GSM or CDMA), they don't. I haven't gotten a phone from a service provider for years as I need a phone that I can pop a sim into that is appropriate for whatever country I am in.
Just sell the phone unlocked and let anybody with GSM service pop their sim into their iPhone. Perhaps make an unlocked CDMA phone as well.
If they have it right with this phone and there is then therefor the sort of demand for it that we have seen for the iPod, the providers will be forced to offer it according to how Apple dictates (can put music on using computer, etc.), rather than disabling the phone to suit the company's marketing schemes, and the providers will offer it at a discount to attain/retain customers.
You guys seem to think that the service providers dictate what phones we use. Beyond having to be compatible with the network that we choose to use (GSM or CDMA), they don't. I haven't gotten a phone from a service provider for years as I need a phone that I can pop a sim into that is appropriate for whatever country I am in.

k2k koos
Nov 26, 01:24 PM
I don't know what the rest of you are thinking, but I think this may tie in nicely with the iTV, control it from this new device, plus a whole lot more, and could even be the iPod for home use, streaming your music to the wireless speakers or anywhere else in the house.
Dim the lights, light up the fire, open the wine, put on the music, heck perhaps it even does the housework for you :-)
Dim the lights, light up the fire, open the wine, put on the music, heck perhaps it even does the housework for you :-)

milo
Sep 11, 08:22 AM
I can't get to excited about this, it will take me 10 hours to download 2GB :eek:
So you're not the target customer. Even that isn't really that big a deal, you can always just pick out your movie at breakfast and have it waiting when you get home from work.
Plus the Mid-Tower Conroe Mac I think.
So why isn't this an option in the poll? I think it's certainly possible.
So you're not the target customer. Even that isn't really that big a deal, you can always just pick out your movie at breakfast and have it waiting when you get home from work.
Plus the Mid-Tower Conroe Mac I think.
So why isn't this an option in the poll? I think it's certainly possible.

macrumors12345
Apr 26, 02:50 PM
Of course, when iPhone becomes available on Sprint and T-Mo, then I'd expect it to have an overall sales ratio of about 2-to-1 against Android. Perhaps somewhat less if those prepaid super-cheap Android phones take off, perhaps somewhat more if Windows Phone 7 eventually starts to steal some of Android's share.

ScubaDuc
Aug 7, 01:51 PM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com)
During Apple's Annual Worldwide Developer Conference Keynote given by Steve Jobs and a host of other Apple top executives and product managers, Phil Shiller introduced the PowerMac's Intel replacement: the Mac Pro. Advertised as having "millions" of ways to configure the machine, the base configuration includes the following:
- Dual-Dual Core 2.66 GHz Xeon 5100 Processor, upgradeable to 2xDual 3 GHz.
- 1 GB FB-DIMM RAM (2x512 MB), expandable to 16 GB
- 250 GB Hard Drive, 3 empty slots (3 Gbps SATA)
- NVidia GeForce 7300 GT (256 MB VRAM), configurable to ATI Radeon X1900 XT or Quadro FX 4500 (512 MB VRAM)
- SuperDrive (2 5.25" slots total, 1 remaining)
- 4 PCI-Express Slots (One extra-wide, taken by GPU)
I can just hear everyone moaning....NO MEROM MBP??? :eek:
Only one model of the pro.... This leaves open the door for a new, headless iMac to fill the lower end of the product range
During Apple's Annual Worldwide Developer Conference Keynote given by Steve Jobs and a host of other Apple top executives and product managers, Phil Shiller introduced the PowerMac's Intel replacement: the Mac Pro. Advertised as having "millions" of ways to configure the machine, the base configuration includes the following:
- Dual-Dual Core 2.66 GHz Xeon 5100 Processor, upgradeable to 2xDual 3 GHz.
- 1 GB FB-DIMM RAM (2x512 MB), expandable to 16 GB
- 250 GB Hard Drive, 3 empty slots (3 Gbps SATA)
- NVidia GeForce 7300 GT (256 MB VRAM), configurable to ATI Radeon X1900 XT or Quadro FX 4500 (512 MB VRAM)
- SuperDrive (2 5.25" slots total, 1 remaining)
- 4 PCI-Express Slots (One extra-wide, taken by GPU)
I can just hear everyone moaning....NO MEROM MBP??? :eek:
Only one model of the pro.... This leaves open the door for a new, headless iMac to fill the lower end of the product range

MorphingDragon
May 6, 06:58 AM
I want them to go AMD across the board.
I'd like that.
AMD is currently a bang for buck chip maker, I doubt you'll see them CPUs in Apple products. Plus until Fusion develops some more the thermal envelope isn't too good.
I'd like that.
AMD is currently a bang for buck chip maker, I doubt you'll see them CPUs in Apple products. Plus until Fusion develops some more the thermal envelope isn't too good.
whooleytoo
Aug 2, 11:34 AM
Erm... did you miss the whole Intel thing? :rolleyes:
I presume the point was, the Intel update was just putting faster processes into existing boxes (except the MacBook which got a new design), as happens every year. And many of the apps which would take the greatest benefit from the Intel chips (pro applications and games) aren't yet universal, so we've not yet seen the best of them.
I think now that Apple has a very fixed product matrix, there's less room for surprises. Apart from a brand new design, like an Apple branded PDA, an iPhone, or an inexpensive mini-tower with a fast processor and upgradable graphics card, everything else (to me, at least) is just an incremental upgrade.
I presume the point was, the Intel update was just putting faster processes into existing boxes (except the MacBook which got a new design), as happens every year. And many of the apps which would take the greatest benefit from the Intel chips (pro applications and games) aren't yet universal, so we've not yet seen the best of them.
I think now that Apple has a very fixed product matrix, there's less room for surprises. Apart from a brand new design, like an Apple branded PDA, an iPhone, or an inexpensive mini-tower with a fast processor and upgradable graphics card, everything else (to me, at least) is just an incremental upgrade.
bradc
Jul 30, 11:35 PM
Uhhhh boys,
check this:
http://forums.appleinsider.com/showthread.php?threadid=64885
check this:
http://forums.appleinsider.com/showthread.php?threadid=64885

xionxiox
Apr 26, 02:08 PM
Who cares? I thought this was macrumors not android news...

Eidorian
Jul 22, 01:14 PM
Thanks for the link. Your right they are all in need of an update. I assumed most of them were brand new. Wow.I just spam that link and the one to my Merom guide. Someone is bound to listen.

cohibadad
Nov 5, 10:34 AM
Now Sophos can begin developing viruses against which their software can defend us.
Now that is cynical ;)
Now that is cynical ;)
Don't panic
May 3, 04:34 PM
i took the liberty to re-write the rules AS I UNDERSTANND THEM, which incorporate all the Q&A
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery
there are a couple of passages that are still unclear to me, which are higlighted in red:
RULES:
The game begins with 1 villain and 7 heroes. The villain and each of the heroes have their own story and motivations that are PMed to them and not unveiled publicly.
The roles will be known to all from the beginning - there will be no secret roles. The only secrets in this game are: the full map (only the Game Masters and the Villain has access) and the secret motivations/powers of the Couple, the Wizard and the Adventurers.
The map will be slowly revealed to the Heroes as they move through the mansion.
The Villain:
The villain made a deal with Satan in which he takes over the mansion and it's many treasures, as well as take control of The Artifact. The Villain is the only player to have knowledge of the full map at the onset. With The Artifact, the villain is able to place monsters and traps anywhere in the mansion. The Artifact also enables the villain to self-heal (1 HP per turn). The Artifact can only be accessed in the Lair. If the villain moves away from the Lair, he will not be able to either set monsters/traps or self-heal.
The villain starts at level 16 and cannot level up whatsoever. His stats were determined by how many heroes there are (2 HP and AP for each playing hero).
His Goal: kill’em all.
The Heroes:
They all start at level 1. Their stats begin at 1 HP and 1 AP. Each time they level up, 1 HP and 1 AP will be added to their stats.
Certain heroes have special powers known only to them, and revealed to the other heroes at their own discretion.
The Couple: Two heroes are the parents of a child who is suffering from a loathsome disease. To save their daughter, they must obtain The Artifact and call forth it's powers.
The Wizard: He was sent in by the King to stop the Villain. He has awesome magical powers.
Adventurers: Here for glory and treasure.
Heroes’ Goal: tthe endgame is slightly different for the different characters, but it requires killing the villain and retrieving The Artifact.
Note: Some scenarios see all surviving heroes as winners, some only some of them.
Game Mechanics:
Each rounds consist of a double turn for the heros followed by a double turn for the villain. Each turn corresponds to one action.
There is no time limite on any turn: the Heroes’ turn ends when the team leader communicates his decision to the GMs. The villain turns is all by PM.
At the beginning, the Band of Heroes choses its Leader (by voting). The Leader can be changed at any time by a simple majority, and it applies from the following turn
Heroes actions (decided by the leader in the thread, which should, but not necessarily has to, reflect the group opinion expressed through voting/discussion exclusively in the thread):
1) Move: the group opens a passage and moves into the next room.
2) Explore: the group explores the room they are in. they can find and disable traps, find and collect treasure.
3) Split and move: part of the group splits into a separate sub-group, who will have a separate turn(s) from next turn on. The new group chooses a new leader, the old group retains the old leader. The first, immediate, action of the new group HAS to be to move into a separate room (or stay in a room if the other group moves. If two groups get back into the same room, the next turn they can choose to merge again. When groups merge, they choose a new common leader. The splitting per se doesn’t count as a move, but the splinter group has to immediately move/explore, so it counts as that group's action.
4) Special actions: determined by the characters’ special powers. No one except a character knows the nature, extension or frequency of use of any of the special powers, including the villain. They are additional moves to the regular ones.
Villain actions: communicated to the GMs by PMs, but he can post in the thread if so he wishes
When he is in his lair, in the presence of the Artifact, the Villain can:
1) summon and place one or more new monster to any empty room, provided he has the required aura points. Big monster cost more aura points. Once a monster is assigned to a room, it can never be moved elsewhere
2) build one or more new trap and place it in any empty room, including already explored ones, provided he has enough aura points. Big traps cost more points.
1 and 2 can be combined in one turn, provided enough points are available
3) heal himself 1 HP
from any position he can
4) move to another room
5) wait and earn 1 aura point. The villain can instead decide (active communication to the GM) to wait and collect points, which can then be used to summon monsters or build traps (to do this he has to go back to the Lair).
he can wait for as many consecutive turns he wants, in which no other actions are performed by the villain
the Villain starts with an undisclosed amount of traps and monsters which are all placed at the beginning of the game
Monsters: Monsters lurk in their assigned room and don’t move. They will automatically attack the group entering the room in a fight to the death of one of the parties. Monsters do not attack the villain.
Traps: any armed trap is triggered any time heroes attempts to leave the room where the trap is concealed in without exploring it.
The amount of damage depends on the trap and is randomly distributed (or otherwise stated). The Villain is immune to all traps.
Treasures: they are placed by the GM at the beginning of the game, both GM and the Villain know their locations.
Level treasure: everyone in the group discovering it, levels up
Healing treasure: : 5 HP are assigned to each of the discoverers, up to their level.
Fights: A fight starts whenever heroes enter a room with monsters or the villain, and it is always a team battle.
The Attack Points (AP) of each side are combined. The total AP represents the total damage inflicted to the other side. This is randomly distributed to each component of the other side (if more than one), and subtracted from their individual HP.
When HP=0, then the monster or character is dead.
In case of equal stats, the winner will be determined by random.org, and the loser's stats will be knocked down one point, and the consequences applied accordingly.
example: say our team has split up, and we have three Heroes (the Couple and an Adventurer), stumble upon a Monster. Let's assume that our Heroes is level 2. That would mean they both have 2 HP and 2 AP. The unfortunate Monster has 3 HP and 3 AP. Oh no! But wait, we combine the three heroes' stats, so the Team's stats are 6 HP and 6 AP. Poor Monster, indeed. It's dead, but its 3 AP means it'll hit the Team with 3 HP - each point will be assigned randomly to the members.
Stats: all heroes start at 1HP, 1AP and gain 1 point each per level.
When attacking, a group is considered like one entity and their AP combine.
When receiving damage, the damage points are randomly distributed (random.org)
When receiving healing from treasure, the heal points are randomly distributed in a group.
The maximum HP of a character cannot exceed its level
Levelling: Discover treasure: gain a level. Kill a monster: gain a level. That's it.
There is no maximum level, and levels are gained by all the participant in the group who did the killing/discovery

Mister Snitch
Mar 27, 10:26 AM
Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Mobile/8C148)
Yay let us all surrender our privacy to the cloud... Sometimes I feel like the only one that understands the long term implications cloud based computer has when we allow our content and log files on others' servers. Thankfully I know I'm not the only one though.
This is a subject I'm very interested in, as I do believe we are headed into a long-term 'cloud' situation. Most people want the convenience and advantages. Most lemmings will also march off a cliff. I'd like to hear you elaborate on what you see is the 'dark side' of this.
Yay let us all surrender our privacy to the cloud... Sometimes I feel like the only one that understands the long term implications cloud based computer has when we allow our content and log files on others' servers. Thankfully I know I'm not the only one though.
This is a subject I'm very interested in, as I do believe we are headed into a long-term 'cloud' situation. Most people want the convenience and advantages. Most lemmings will also march off a cliff. I'd like to hear you elaborate on what you see is the 'dark side' of this.
regandarcy
Mar 27, 06:52 AM
I'm all for cloud computing as an added feature....but not as a replacement for traditional storage of media and data.
I mean, I hope Apple doesn't force people to be connected to the cloud. I think that would be a mistake. Mainly because it would force you to either have access to a wifi signal, or pay for an expensive data plan just to gain access to your media.
As it is, all the telecom companies are dropping their unlimited plans and switching to tiered pricing. I think this creates a problem for the user to freely use their content without constant fear of exceeding their data plans.
And what of people with iPod touches or wifi only ipads...who are not within range of a wifi signal....and cannot access their content as a result. That would be very frustrating and limiting. It would make their devices nothing more than expensive paper weights.
It also creates a problem for those with 3G ipads or iPhones trying to access large video or media files in their cloud I think. I mean have you ever tried to watch a YouTube video over 3G? It SUCKS! So you'd be using up tons of bandwidth on a tiered data plan for crappy quality. How is that good?
And if the iPhone 5 is the first apple device to use 4G speeds....won't that eat up even more bandwidth? Running an even greater risk of you going over your limit and being charged outrageous fees by your service provider? Be it ATT or Verizon?
I understand that the concept of the cloud is freedom at it's core....the ability to have access to your media across multiple devices without having to store it on just one...but then you become a slave to the telecom companies and their tiered data plans...thus defeating that freedom.
Plus it forces you to chose a 3G iPad or put 3G into iPod touches to make it useful.
So I get it, and I don't get it.
The original concept of the iPod was to be able to carry all your music with you. Total freedom. And that's what helped make it such a huge success. Then came the iPhone and iPad. Both equally cool for music and video. You could store all your data on them and listen or watch them at your leisure on the go.
But if you then force people to store their data on a cloud...and pay for an expensive tiered data plan to access that data...to me it becomes not so free anymore. In fact, it becomes downright restrictive and suffocating IMHO.
As long as Apple doesn't abandon the ability to store your media ON your device, I'm cool with this move. The cloud would just become an added bonus which you could use or not use at your discretion.
I just think having to be connected to the cloud via wifi or 3G to access your data is kind of annoying....not to mention potentially EXPENSIVE!
Once in awhile...ok. But not as ones main means of access. I much rather have the bulk of my music and data actually stored ON my device. Much more convenient if you ask me.
Flash drives are big enough to carry most if not all the music and video you need. Why store it all on apple servers on some big farm in North Carolina that you need to be connected to wifi or an expensive tiered data plan just to access it? Don't see the point.
Is it just me? :-)
I mean, I hope Apple doesn't force people to be connected to the cloud. I think that would be a mistake. Mainly because it would force you to either have access to a wifi signal, or pay for an expensive data plan just to gain access to your media.
As it is, all the telecom companies are dropping their unlimited plans and switching to tiered pricing. I think this creates a problem for the user to freely use their content without constant fear of exceeding their data plans.
And what of people with iPod touches or wifi only ipads...who are not within range of a wifi signal....and cannot access their content as a result. That would be very frustrating and limiting. It would make their devices nothing more than expensive paper weights.
It also creates a problem for those with 3G ipads or iPhones trying to access large video or media files in their cloud I think. I mean have you ever tried to watch a YouTube video over 3G? It SUCKS! So you'd be using up tons of bandwidth on a tiered data plan for crappy quality. How is that good?
And if the iPhone 5 is the first apple device to use 4G speeds....won't that eat up even more bandwidth? Running an even greater risk of you going over your limit and being charged outrageous fees by your service provider? Be it ATT or Verizon?
I understand that the concept of the cloud is freedom at it's core....the ability to have access to your media across multiple devices without having to store it on just one...but then you become a slave to the telecom companies and their tiered data plans...thus defeating that freedom.
Plus it forces you to chose a 3G iPad or put 3G into iPod touches to make it useful.
So I get it, and I don't get it.
The original concept of the iPod was to be able to carry all your music with you. Total freedom. And that's what helped make it such a huge success. Then came the iPhone and iPad. Both equally cool for music and video. You could store all your data on them and listen or watch them at your leisure on the go.
But if you then force people to store their data on a cloud...and pay for an expensive tiered data plan to access that data...to me it becomes not so free anymore. In fact, it becomes downright restrictive and suffocating IMHO.
As long as Apple doesn't abandon the ability to store your media ON your device, I'm cool with this move. The cloud would just become an added bonus which you could use or not use at your discretion.
I just think having to be connected to the cloud via wifi or 3G to access your data is kind of annoying....not to mention potentially EXPENSIVE!
Once in awhile...ok. But not as ones main means of access. I much rather have the bulk of my music and data actually stored ON my device. Much more convenient if you ask me.
Flash drives are big enough to carry most if not all the music and video you need. Why store it all on apple servers on some big farm in North Carolina that you need to be connected to wifi or an expensive tiered data plan just to access it? Don't see the point.
Is it just me? :-)

pmz
Mar 28, 11:11 AM
Sort of relieved no iPhone 5 announcements, Im firmly bogged down into a 2 year contract.
:confused: who cares?
There are lot of people waiting for new iPhone hardware, and if Apple doesn't deliver, there stock price is going to plummet.
Also, I'm REALLY tired of Macrumors following their articles with "X source has offered reliable information in the past..." when the given source has offered just as much complete ************ in the past.
Like a few days ago reporting that rumors from BGR come from a reliable source...whereas prior to iPad 2 BGR's rumors were ALL completely 100% fabricated. How quickly we forget.
:confused: who cares?
There are lot of people waiting for new iPhone hardware, and if Apple doesn't deliver, there stock price is going to plummet.
Also, I'm REALLY tired of Macrumors following their articles with "X source has offered reliable information in the past..." when the given source has offered just as much complete ************ in the past.
Like a few days ago reporting that rumors from BGR come from a reliable source...whereas prior to iPad 2 BGR's rumors were ALL completely 100% fabricated. How quickly we forget.

iliketyla
Mar 29, 01:59 PM
At 10% unemployment, I don't know many people who would scoff at a job these days.
And, it isn't that illegal immigrants do jobs that people "wouldn't be caught dead doing" -- it's that they do jobs that people wouldn't be caught dead doing for below minimum wage. There are plenty of Americans who would pick fruit or clean buildings for a fair wage -- they just don't get the opportunity because an immigrant will do the job for cash at poverty wages.
Yeah, that's true.
What's the solution though? Living in Arizona I hear about this issue ALL THE TIME on the news, and it seems like there are many different pros and cons to any potential solution they come up with.
And, it isn't that illegal immigrants do jobs that people "wouldn't be caught dead doing" -- it's that they do jobs that people wouldn't be caught dead doing for below minimum wage. There are plenty of Americans who would pick fruit or clean buildings for a fair wage -- they just don't get the opportunity because an immigrant will do the job for cash at poverty wages.
Yeah, that's true.
What's the solution though? Living in Arizona I hear about this issue ALL THE TIME on the news, and it seems like there are many different pros and cons to any potential solution they come up with.

blow45
May 6, 04:45 AM
Apple even made the bold move to take ARM processor design in house with the acquisition P.A. Semi and Intrinsity.
That's just shoddy reporting. Apple did have a lot of arm brains in their vslr teams, they just added talent, nothing more, nothing less. And A4 and 5 are rumoured to be more the work of the existing team, than anyone from pa semi.
That's just shoddy reporting. Apple did have a lot of arm brains in their vslr teams, they just added talent, nothing more, nothing less. And A4 and 5 are rumoured to be more the work of the existing team, than anyone from pa semi.
LxHunter
Nov 14, 01:50 PM
Thanks, will stay with Sophos
mdriftmeyer
Apr 24, 12:13 AM
3200x2000 requires 6,400,000 pixels. At 32 bit per pixel, we're talking 25,600,000 bytes of data. Considering modern framebuffers are double buffered, this requires 51,200,000 bytes of memory to hold. That fits into 48.82 MB of RAM. GPUs have had that much since ... hum... 2004 ? So we're good on framebuffer RAM.
Now, bandwidth. In order to refresh the screen 60 times, we need to push out those 25,600,000 pixels. That's going to require 11718 Mbps of bandwidth. Let's see... Display port 1.1a has 10.8 Gbps so it's a no go (though it could almost do it). If only there was a DP 1.2 spec that had a 21.6 Gbps cap... Oh wait there is. :D
So we're good on RAM and bandwidth. Now, what ATI family introduces DP 1.2 so that we can use this new standard ? Oh right, the Radeon HD 6000 series, AMD's current shipping tech! Now if only Apple would release some kind of support for these GPUs, like they did back in 10.6.7 ;) :
http://appleheadlines.com/2011/03/24/10-6-7-update-brings-native-graphic-acceleration-for-amd-5000-and-6000-series-video-cards/
So let's see if I got all of this right. We're good on RAM (have been for quite a few years). We're good on bandwidth for 60 hz 3200x2000 resolution. We're good on hardware (AMD 6000 series) and we're good on OS X support (with 10.6.7).
What exactly is missing here ? Oh right, a hardware refresh with said hardware included, which is probably a formality seeing all of these news and facts :cool:
Stop with the well-thought out accountability of resources. People would rather wallow in conjecture about the future w/o bothering to research the present.
Now, bandwidth. In order to refresh the screen 60 times, we need to push out those 25,600,000 pixels. That's going to require 11718 Mbps of bandwidth. Let's see... Display port 1.1a has 10.8 Gbps so it's a no go (though it could almost do it). If only there was a DP 1.2 spec that had a 21.6 Gbps cap... Oh wait there is. :D
So we're good on RAM and bandwidth. Now, what ATI family introduces DP 1.2 so that we can use this new standard ? Oh right, the Radeon HD 6000 series, AMD's current shipping tech! Now if only Apple would release some kind of support for these GPUs, like they did back in 10.6.7 ;) :
http://appleheadlines.com/2011/03/24/10-6-7-update-brings-native-graphic-acceleration-for-amd-5000-and-6000-series-video-cards/
So let's see if I got all of this right. We're good on RAM (have been for quite a few years). We're good on bandwidth for 60 hz 3200x2000 resolution. We're good on hardware (AMD 6000 series) and we're good on OS X support (with 10.6.7).
What exactly is missing here ? Oh right, a hardware refresh with said hardware included, which is probably a formality seeing all of these news and facts :cool:
Stop with the well-thought out accountability of resources. People would rather wallow in conjecture about the future w/o bothering to research the present.
firestarter
Mar 31, 03:51 PM
No, $20 a year. The "buy a song" promo is a one-time offer. After the year, it drops back to 5GB free.
Less than half the price of Dropbox, much much cheaper than iDisk.
Online storage doesn't get much cheaper - but if you don't want to spend the money then don't buy it.
Less than half the price of Dropbox, much much cheaper than iDisk.
Online storage doesn't get much cheaper - but if you don't want to spend the money then don't buy it.
Don't panic
May 6, 12:15 AM
i assume that there are no changes to the map, so we have to go back.
there won't be trasures, but there could be new traps, so we still hqve to search the rooms again
however , we should split in a group of 5 and a single hero.
we travel together but semi-shifted: the single explores, the 5 move to the next room (in case monstera are there). by rolling like that, we basically earn a turn every two. the single one rolling behind is safe because he will not face any monster, i think it should be rosius who has unique powers ( or so he claims ;)). the drawback would be that he wouldn't participate in any new treasure but we already searched for that.
rosius if you agree ( or anyone else who agrees on being the rear) let us know and i'll split the group and let you behind. THEN you can follow in the same room. it is essential that the large group goes first ao if Morticia up there sent a welcoming party we can trash it.
there won't be trasures, but there could be new traps, so we still hqve to search the rooms again
however , we should split in a group of 5 and a single hero.
we travel together but semi-shifted: the single explores, the 5 move to the next room (in case monstera are there). by rolling like that, we basically earn a turn every two. the single one rolling behind is safe because he will not face any monster, i think it should be rosius who has unique powers ( or so he claims ;)). the drawback would be that he wouldn't participate in any new treasure but we already searched for that.
rosius if you agree ( or anyone else who agrees on being the rear) let us know and i'll split the group and let you behind. THEN you can follow in the same room. it is essential that the large group goes first ao if Morticia up there sent a welcoming party we can trash it.
ProwlingTiger
Apr 7, 12:16 PM
+1 for Apple
Anyone saying they are a monopoly or anti-competitive should actually learn what those terms actually mean before throwing them around.
Haters gonna hate.
Anyone saying they are a monopoly or anti-competitive should actually learn what those terms actually mean before throwing them around.
Haters gonna hate.
altecXP
Mar 30, 10:12 PM
I have to say Dev2 is much more buggy performance wise for me, but less buggy appearance wise. I also get random CPU spikes and the fans kick up to 5000rpm then slow down after a minute or two.
Chrome won't quit with out a force quit, Chromium won't launch. Safari has a bug where in order to have a file download you also need to have it listed as "preparing to download" or the speed on it drops to 12KB/s.
Chrome won't quit with out a force quit, Chromium won't launch. Safari has a bug where in order to have a file download you also need to have it listed as "preparing to download" or the speed on it drops to 12KB/s.